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This commit is contained in:
Aada Tikkanen 2026-03-02 15:37:38 +02:00
parent 1fc7e4dd0f
commit a82f156c3f

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@ -1,33 +1,50 @@
name: Build Game name: "godot-ci export"
on: on:
workflow_dispatch: workflow_dispatch:
push: push:
branches: [ main ] branches: [ main ]
env:
GODOT_VERSION: 4.6.1
EXPORT_NAME: adatonic
jobs: jobs:
build: export-windows:
name: Windows Export
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: container:
fail-fast: false image: docker://barichello/godot-ci:3.2.1
matrix:
preset: ["Windows Desktop", "Linux"]
steps: steps:
- uses: actions/checkout@v4 - name: Checkout
uses: actions/checkout@v1
- name: Build - name: Setup
id: build run: |
uses: https://github.com/mlm-games/godot-build-action mkdir -v -p build/linux build/windows build/mac build/web ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Windows Build
run: godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v1
with: with:
EXPORT_PRESET_NAME: ${{ matrix.preset }} name: windows
GODOT_VER: "" # auto-detect latest stable 4.x path: ./build/windows/
DEBUG_MODE: "false" # or "true"
GODOT_PREVIEW_BUILDS: "false" # set "true" to use preview builds
EXPORT_DIR: builds
- name: Upload builds export-linux:
uses: actions/upload-artifact@v4 name: Linux Export
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:3.2.1
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Setup
run: |
mkdir -v -p build/linux build/windows build/mac build/web ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Linux Build
run: godot -v --export "Linux" ./build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
uses: actions/upload-artifact@v1
with: with:
name: ${{ matrix.preset }}-build name: linux
path: ${{ steps.build.outputs.build }} path: ./build/linux/