aghuahu
This commit is contained in:
parent
1cb68464b9
commit
9b0d184a93
28 changed files with 1520 additions and 0 deletions
6
.idea/.idea.adatonic/.idea/vcs.xml
generated
Normal file
6
.idea/.idea.adatonic/.idea/vcs.xml
generated
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
BIN
assets/PlanetBase.glb
(Stored with Git LFS)
Normal file
BIN
assets/PlanetBase.glb
(Stored with Git LFS)
Normal file
Binary file not shown.
54
assets/PlanetBase.glb.import
Normal file
54
assets/PlanetBase.glb.import
Normal file
|
|
@ -0,0 +1,54 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://cdtbfiae03msw"
|
||||||
|
path="res://.godot/imported/PlanetBase.glb-cb9772b7baab7be7a9066dd45b99a7d7.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/PlanetBase.glb"
|
||||||
|
dest_files=["res://.godot/imported/PlanetBase.glb-cb9772b7baab7be7a9066dd45b99a7d7.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/root_script=null
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_name_suffixes=true
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=false
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
materials/extract=0
|
||||||
|
materials/extract_format=0
|
||||||
|
materials/extract_path=""
|
||||||
|
_subresources={
|
||||||
|
"meshes": {
|
||||||
|
"PlanetBase_Icosphere": {
|
||||||
|
"generate/lightmap_uv": 2,
|
||||||
|
"generate/lods": 2,
|
||||||
|
"generate/shadow_meshes": 2,
|
||||||
|
"lods/normal_merge_angle": 20.0,
|
||||||
|
"save_to_file/enabled": false,
|
||||||
|
"save_to_file/fallback_path": "res://sphere.tres",
|
||||||
|
"save_to_file/path": "uid://2kh0vgcigdse"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gltf/naming_version=2
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
BIN
assets/PlanetBase.obj
(Stored with Git LFS)
Normal file
BIN
assets/PlanetBase.obj
(Stored with Git LFS)
Normal file
Binary file not shown.
25
assets/PlanetBase.obj.import
Normal file
25
assets/PlanetBase.obj.import
Normal file
|
|
@ -0,0 +1,25 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wavefront_obj"
|
||||||
|
importer_version=1
|
||||||
|
type="Mesh"
|
||||||
|
uid="uid://65modei4jwaj"
|
||||||
|
path="res://.godot/imported/PlanetBase.obj-e7dd6f84cf7385297b2403f29d44bb02.mesh"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
files=["res://.godot/imported/PlanetBase.obj-e7dd6f84cf7385297b2403f29d44bb02.mesh"]
|
||||||
|
|
||||||
|
source_file="res://assets/PlanetBase.obj"
|
||||||
|
dest_files=["res://.godot/imported/PlanetBase.obj-e7dd6f84cf7385297b2403f29d44bb02.mesh", "res://.godot/imported/PlanetBase.obj-e7dd6f84cf7385297b2403f29d44bb02.mesh"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
generate_tangents=true
|
||||||
|
generate_lods=true
|
||||||
|
generate_shadow_mesh=true
|
||||||
|
generate_lightmap_uv2=false
|
||||||
|
generate_lightmap_uv2_texel_size=0.2
|
||||||
|
scale_mesh=Vector3(1, 1, 1)
|
||||||
|
offset_mesh=Vector3(0, 0, 0)
|
||||||
|
force_disable_mesh_compression=false
|
||||||
BIN
assets/PlanetLow.obj
(Stored with Git LFS)
Normal file
BIN
assets/PlanetLow.obj
(Stored with Git LFS)
Normal file
Binary file not shown.
25
assets/PlanetLow.obj.import
Normal file
25
assets/PlanetLow.obj.import
Normal file
|
|
@ -0,0 +1,25 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wavefront_obj"
|
||||||
|
importer_version=1
|
||||||
|
type="Mesh"
|
||||||
|
uid="uid://i15y020lbl21"
|
||||||
|
path="res://.godot/imported/PlanetLow.obj-04144c5140c8d3a6a9a4499e7542afe4.mesh"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
files=["res://.godot/imported/PlanetLow.obj-04144c5140c8d3a6a9a4499e7542afe4.mesh"]
|
||||||
|
|
||||||
|
source_file="res://assets/PlanetLow.obj"
|
||||||
|
dest_files=["res://.godot/imported/PlanetLow.obj-04144c5140c8d3a6a9a4499e7542afe4.mesh", "res://.godot/imported/PlanetLow.obj-04144c5140c8d3a6a9a4499e7542afe4.mesh"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
generate_tangents=true
|
||||||
|
generate_lods=true
|
||||||
|
generate_shadow_mesh=true
|
||||||
|
generate_lightmap_uv2=false
|
||||||
|
generate_lightmap_uv2_texel_size=0.2
|
||||||
|
scale_mesh=Vector3(1, 1, 1)
|
||||||
|
offset_mesh=Vector3(0, 0, 0)
|
||||||
|
force_disable_mesh_compression=false
|
||||||
BIN
assets/PlanetMed.obj
(Stored with Git LFS)
Normal file
BIN
assets/PlanetMed.obj
(Stored with Git LFS)
Normal file
Binary file not shown.
25
assets/PlanetMed.obj.import
Normal file
25
assets/PlanetMed.obj.import
Normal file
|
|
@ -0,0 +1,25 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wavefront_obj"
|
||||||
|
importer_version=1
|
||||||
|
type="Mesh"
|
||||||
|
uid="uid://cxpivgqm7x7ky"
|
||||||
|
path="res://.godot/imported/PlanetMed.obj-a5753ae94b99c04c1b3bfb2440cece04.mesh"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
files=["res://.godot/imported/PlanetMed.obj-a5753ae94b99c04c1b3bfb2440cece04.mesh"]
|
||||||
|
|
||||||
|
source_file="res://assets/PlanetMed.obj"
|
||||||
|
dest_files=["res://.godot/imported/PlanetMed.obj-a5753ae94b99c04c1b3bfb2440cece04.mesh", "res://.godot/imported/PlanetMed.obj-a5753ae94b99c04c1b3bfb2440cece04.mesh"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
generate_tangents=true
|
||||||
|
generate_lods=true
|
||||||
|
generate_shadow_mesh=true
|
||||||
|
generate_lightmap_uv2=false
|
||||||
|
generate_lightmap_uv2_texel_size=0.2
|
||||||
|
scale_mesh=Vector3(1, 1, 1)
|
||||||
|
offset_mesh=Vector3(0, 0, 0)
|
||||||
|
force_disable_mesh_compression=false
|
||||||
BIN
assets/icosphere.obj
(Stored with Git LFS)
Normal file
BIN
assets/icosphere.obj
(Stored with Git LFS)
Normal file
Binary file not shown.
25
assets/icosphere.obj.import
Normal file
25
assets/icosphere.obj.import
Normal file
|
|
@ -0,0 +1,25 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wavefront_obj"
|
||||||
|
importer_version=1
|
||||||
|
type="Mesh"
|
||||||
|
uid="uid://bpdmuywq6qd6d"
|
||||||
|
path="res://.godot/imported/icosphere.obj-18fc8dc1aa0ca7202b62526d6632660d.mesh"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
files=["res://.godot/imported/icosphere.obj-18fc8dc1aa0ca7202b62526d6632660d.mesh"]
|
||||||
|
|
||||||
|
source_file="res://assets/icosphere.obj"
|
||||||
|
dest_files=["res://.godot/imported/icosphere.obj-18fc8dc1aa0ca7202b62526d6632660d.mesh", "res://.godot/imported/icosphere.obj-18fc8dc1aa0ca7202b62526d6632660d.mesh"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
generate_tangents=true
|
||||||
|
generate_lods=true
|
||||||
|
generate_shadow_mesh=true
|
||||||
|
generate_lightmap_uv2=false
|
||||||
|
generate_lightmap_uv2_texel_size=0.2
|
||||||
|
scale_mesh=Vector3(1, 1, 1)
|
||||||
|
offset_mesh=Vector3(0, 0, 0)
|
||||||
|
force_disable_mesh_compression=false
|
||||||
5
resources/planet_gradient.tres
Normal file
5
resources/planet_gradient.tres
Normal file
|
|
@ -0,0 +1,5 @@
|
||||||
|
[gd_resource type="Gradient" format=3 uid="uid://b5l44rktieewe"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
offsets = PackedFloat32Array(0.020102732, 0.21077614, 0.4361486, 0.4835682, 0.49508524, 0.49909908, 0.52932715, 0.5585736, 0.6065243, 0.65517426, 1)
|
||||||
|
colors = PackedColorArray(2.5268645e-07, 3.128499e-07, 0.274243, 1, 8.904189e-07, 2.4065375e-07, 0.42930406, 1, 0.20772403, 0.34871656, 0.66512626, 1, 0.3622311, 0.6195445, 0.94423914, 1, 0.10825918, 0.3611443, 0.64106447, 1, 0.61873, 0.8132518, 0.40761396, 1, 0.35594854, 0.5452644, 0.23284999, 1, 0.77351433, 0.7971149, 0.5667908, 1, 0.7397217, 0.59494364, 0.46294695, 1, 0.3225033, 0.42213485, 0.47578907, 1, 1, 1, 1, 1)
|
||||||
5
resources/simple_gradient.tres
Normal file
5
resources/simple_gradient.tres
Normal file
|
|
@ -0,0 +1,5 @@
|
||||||
|
[gd_resource type="Gradient" format=3 uid="uid://cq6xba4c8m2j8"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
offsets = PackedFloat32Array(0, 0.499, 0.501, 1)
|
||||||
|
colors = PackedColorArray(0, 0, 0, 1, 0.17078295, 0.40157902, 0.9999513, 1, 0.4204993, 0.7579306, 0.19122374, 1, 1, 1, 1, 1)
|
||||||
199
scenes/MainScene.tscn
Normal file
199
scenes/MainScene.tscn
Normal file
|
|
@ -0,0 +1,199 @@
|
||||||
|
[gd_scene format=3 uid="uid://csfh7ptgerpm2"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bhpic251bgvgk" path="res://src/Main.cs" id="1_611at"]
|
||||||
|
[ext_resource type="ArrayMesh" uid="uid://65modei4jwaj" path="res://assets/PlanetBase.obj" id="2_k24pf"]
|
||||||
|
[ext_resource type="Material" uid="uid://c55st036tapeo" path="res://shaders/planet.tres" id="3_ygjfp"]
|
||||||
|
[ext_resource type="Material" uid="uid://k3teblrpopsb" path="res://shaders/map.tres" id="4_1wiy7"]
|
||||||
|
|
||||||
|
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_uxrcv"]
|
||||||
|
|
||||||
|
[sub_resource type="Sky" id="Sky_tlwt5"]
|
||||||
|
sky_material = SubResource("ProceduralSkyMaterial_uxrcv")
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_rf2cd"]
|
||||||
|
background_mode = 2
|
||||||
|
sky = SubResource("Sky_tlwt5")
|
||||||
|
ambient_light_source = 3
|
||||||
|
reflected_light_source = 2
|
||||||
|
|
||||||
|
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_a814b"]
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape3D" id="SphereShape3D_rpqi1"]
|
||||||
|
radius = 1.0
|
||||||
|
|
||||||
|
[node name="MainScene" type="Control" unique_id=1070682561 node_paths=PackedStringArray("_yawNode", "_pitchNode", "_cameraNode", "_meshInstance", "World", "_textureRect")]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_611at")
|
||||||
|
_yawNode = NodePath("TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo/Yaw")
|
||||||
|
_pitchNode = NodePath("TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo/Yaw/Pitch")
|
||||||
|
_cameraNode = NodePath("TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo/Yaw/Pitch/Camera3D")
|
||||||
|
_meshInstance = NodePath("TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo/Icosphere")
|
||||||
|
World = NodePath("TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo")
|
||||||
|
_textureRect = NodePath("TabContainer/Projection")
|
||||||
|
|
||||||
|
[node name="TabContainer" type="TabContainer" parent="." unique_id=1586027287]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
current_tab = 0
|
||||||
|
|
||||||
|
[node name="Planet" type="HBoxContainer" parent="TabContainer" unique_id=1786930306]
|
||||||
|
layout_mode = 2
|
||||||
|
metadata/_tab_index = 0
|
||||||
|
|
||||||
|
[node name="SubViewportContainer" type="SubViewportContainer" parent="TabContainer/Planet" unique_id=58474785]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_stretch_ratio = 1.44
|
||||||
|
stretch = true
|
||||||
|
|
||||||
|
[node name="SubViewport" type="SubViewport" parent="TabContainer/Planet/SubViewportContainer" unique_id=1257998631]
|
||||||
|
handle_input_locally = false
|
||||||
|
size = Vector2i(677, 617)
|
||||||
|
render_target_update_mode = 4
|
||||||
|
|
||||||
|
[node name="ZaWarudo" type="Node3D" parent="TabContainer/Planet/SubViewportContainer/SubViewport" unique_id=937719505]
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo" unique_id=610642146]
|
||||||
|
environment = SubResource("Environment_rf2cd")
|
||||||
|
camera_attributes = SubResource("CameraAttributesPractical_a814b")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo" unique_id=899426195]
|
||||||
|
transform = Transform3D(0.88874525, -0.29675773, 0.3493804, 0, 0.7621714, 0.6473753, -0.45840138, -0.5753517, 0.6773762, 0, 0, 0)
|
||||||
|
|
||||||
|
[node name="Icosphere" type="MeshInstance3D" parent="TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo" unique_id=793654005]
|
||||||
|
transform = Transform3D(0.01, 0, 0, 0, 0.01, 0, 0, 0, 0.01, 0, 0, 0)
|
||||||
|
mesh = ExtResource("2_k24pf")
|
||||||
|
surface_material_override/0 = ExtResource("3_ygjfp")
|
||||||
|
|
||||||
|
[node name="Yaw" type="Node3D" parent="TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo" unique_id=2073443785]
|
||||||
|
|
||||||
|
[node name="Pitch" type="Node3D" parent="TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo/Yaw" unique_id=98015529]
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo/Yaw/Pitch" unique_id=1654616370]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 30)
|
||||||
|
fov = 5.0
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo" unique_id=330930041]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="TabContainer/Planet/SubViewportContainer/SubViewport/ZaWarudo/StaticBody3D" unique_id=299495076]
|
||||||
|
shape = SubResource("SphereShape3D_rpqi1")
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="TabContainer/Planet" unique_id=716838825]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="TabContainer/Planet/PanelContainer" unique_id=249859922]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="TabContainer/Planet/PanelContainer/MarginContainer" unique_id=654818970]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Generate" type="Button" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer" unique_id=662365522]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Generate"
|
||||||
|
|
||||||
|
[node name="HSeparator" type="HSeparator" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer" unique_id=1862016318]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer" unique_id=186838891]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "- Point -"
|
||||||
|
|
||||||
|
[node name="HBoxContainer2" type="HBoxContainer" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer" unique_id=1345806516]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Margin" type="VSeparator" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2" unique_id=1465747985]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2" unique_id=1300757041]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_colors/font_color = Color(0.4922884, 0.49228835, 0.49228835, 1)
|
||||||
|
text = "Point ID: "
|
||||||
|
|
||||||
|
[node name="PointId" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2" unique_id=1976947082]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
text = "-1"
|
||||||
|
|
||||||
|
[node name="VSeparator1" type="VSeparator" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2" unique_id=746067660]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label1" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2" unique_id=1690535936]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_colors/font_color = Color(0.4922884, 0.49228835, 0.49228835, 1)
|
||||||
|
text = "Height:"
|
||||||
|
|
||||||
|
[node name="PointHeight" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2" unique_id=2115494397]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
text = "-1"
|
||||||
|
|
||||||
|
[node name="Label3" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer" unique_id=1412781677]
|
||||||
|
layout_mode = 2
|
||||||
|
text = " - Plate -"
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer" unique_id=471041646]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Margin" type="VSeparator" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1514412102]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label1" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1070896445]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_colors/font_color = Color(0.4922884, 0.49228835, 0.49228835, 1)
|
||||||
|
text = "Plate ID:"
|
||||||
|
|
||||||
|
[node name="PlateId" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=37820014]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
text = "-1"
|
||||||
|
|
||||||
|
[node name="VSeparator1" type="VSeparator" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1699626450]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=288487629]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_colors/font_color = Color(0.4922884, 0.49228835, 0.49228835, 1)
|
||||||
|
text = "Is Landform:"
|
||||||
|
|
||||||
|
[node name="IsLandform" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=2089133484]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
text = "unknown"
|
||||||
|
|
||||||
|
[node name="VSeparator2" type="VSeparator" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=75061841]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label3" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1444405231]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_colors/font_color = Color(0.4922884, 0.49228835, 0.49228835, 1)
|
||||||
|
text = "Area:"
|
||||||
|
|
||||||
|
[node name="Area" type="Label" parent="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=849006497]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
text = "0%"
|
||||||
|
|
||||||
|
[node name="Projection" type="TextureRect" parent="TabContainer" unique_id=155743781]
|
||||||
|
visible = false
|
||||||
|
material = ExtResource("4_1wiy7")
|
||||||
|
layout_mode = 2
|
||||||
|
expand_mode = 1
|
||||||
|
stretch_mode = 5
|
||||||
|
metadata/_tab_index = 1
|
||||||
|
|
||||||
|
[connection signal="tab_changed" from="TabContainer" to="." method="Tab"]
|
||||||
|
[connection signal="pressed" from="TabContainer/Planet/PanelContainer/MarginContainer/VBoxContainer/Generate" to="." method="MakeGo"]
|
||||||
23
shaders/map.gdshader
Normal file
23
shaders/map.gdshader
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
shader_type canvas_item;
|
||||||
|
|
||||||
|
uniform int mode = 1;
|
||||||
|
uniform sampler2D gradient;
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
if (mode == 1) {
|
||||||
|
COLOR = COLOR;
|
||||||
|
}
|
||||||
|
if (mode == 2)
|
||||||
|
{
|
||||||
|
vec4 ree = texture(gradient, vec2(COLOR.r));
|
||||||
|
COLOR = ree;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
||||||
1
shaders/map.gdshader.uid
Normal file
1
shaders/map.gdshader.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://b5n8mkb7vo6of
|
||||||
12
shaders/map.tres
Normal file
12
shaders/map.tres
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://k3teblrpopsb"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://b5n8mkb7vo6of" path="res://shaders/map.gdshader" id="1_l44ik"]
|
||||||
|
[ext_resource type="Gradient" uid="uid://b5l44rktieewe" path="res://resources/planet_gradient.tres" id="2_1qhyp"]
|
||||||
|
|
||||||
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_e6qn0"]
|
||||||
|
gradient = ExtResource("2_1qhyp")
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
shader = ExtResource("1_l44ik")
|
||||||
|
shader_parameter/mode = 1
|
||||||
|
shader_parameter/gradient = SubResource("GradientTexture1D_e6qn0")
|
||||||
32
shaders/planet.gdshader
Normal file
32
shaders/planet.gdshader
Normal file
|
|
@ -0,0 +1,32 @@
|
||||||
|
shader_type spatial;
|
||||||
|
render_mode unshaded;
|
||||||
|
|
||||||
|
uniform int mode = 1;
|
||||||
|
uniform sampler2D gradient;
|
||||||
|
varying vec3 world_position;
|
||||||
|
varying flat float color;
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
world_position = VERTEX;
|
||||||
|
color = COLOR.r;
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Called for every pixel the material is visible on.
|
||||||
|
float temp = sin((world_position.y-95.0) / 60.0);
|
||||||
|
|
||||||
|
temp = clamp(temp, 0.0, 1)*28.0;
|
||||||
|
if (mode == 1) {
|
||||||
|
ALBEDO = vec3(COLOR.r, COLOR.g, COLOR.b);
|
||||||
|
}
|
||||||
|
if (mode == 2)
|
||||||
|
{
|
||||||
|
vec4 ree = texture(gradient, vec2(color));
|
||||||
|
ALBEDO = vec3(ree.x, ree.y, ree.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
||||||
1
shaders/planet.gdshader.uid
Normal file
1
shaders/planet.gdshader.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://bi1msxvmhvcqf
|
||||||
13
shaders/planet.tres
Normal file
13
shaders/planet.tres
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://c55st036tapeo"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://bi1msxvmhvcqf" path="res://shaders/planet.gdshader" id="1_p4gwj"]
|
||||||
|
[ext_resource type="Gradient" uid="uid://b5l44rktieewe" path="res://resources/planet_gradient.tres" id="2_tjikr"]
|
||||||
|
|
||||||
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_5ojgt"]
|
||||||
|
gradient = ExtResource("2_tjikr")
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource("1_p4gwj")
|
||||||
|
shader_parameter/mode = 1
|
||||||
|
shader_parameter/gradient = SubResource("GradientTexture1D_5ojgt")
|
||||||
139
src/Main.cs
Normal file
139
src/Main.cs
Normal file
|
|
@ -0,0 +1,139 @@
|
||||||
|
#nullable enable
|
||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Linq;
|
||||||
|
using Godot.Collections;
|
||||||
|
|
||||||
|
public partial class Main : Control
|
||||||
|
{
|
||||||
|
private bool _moving = false;
|
||||||
|
[Export]
|
||||||
|
private Node3D _yawNode;
|
||||||
|
[Export]
|
||||||
|
private Node3D _pitchNode;
|
||||||
|
[Export]
|
||||||
|
private Camera3D _cameraNode;
|
||||||
|
|
||||||
|
[Export] private float _moveSensitivity = 1f/500f;
|
||||||
|
[Export] private float _zoomSensitivity = 1f;
|
||||||
|
|
||||||
|
[Export] private MeshInstance3D _meshInstance;
|
||||||
|
[Export] private Node3D World;
|
||||||
|
[Export] private TextureRect _textureRect;
|
||||||
|
|
||||||
|
private PlanetHelper.VertexData? _vertex = null;
|
||||||
|
private PlanetHelper.PlateData? _plate = null;
|
||||||
|
|
||||||
|
private PlanetHelper _planetHelper;
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
_planetHelper = new PlanetHelper(_meshInstance, _textureRect);
|
||||||
|
UpdateStats();
|
||||||
|
}
|
||||||
|
|
||||||
|
private const float RayLength = 1000.0f;
|
||||||
|
public override void _Input(InputEvent @event)
|
||||||
|
{
|
||||||
|
if (@event is InputEventMouseButton mouseEvent)
|
||||||
|
{
|
||||||
|
if (mouseEvent.ButtonIndex == MouseButton.Left)
|
||||||
|
{
|
||||||
|
_moving = mouseEvent.Pressed;
|
||||||
|
}
|
||||||
|
if (mouseEvent.ButtonIndex == MouseButton.WheelUp)
|
||||||
|
{
|
||||||
|
_cameraNode.Position += new Vector3(0, 0, _zoomSensitivity);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mouseEvent.ButtonIndex == MouseButton.WheelDown)
|
||||||
|
{
|
||||||
|
_cameraNode.Position -= new Vector3(0, 0, _zoomSensitivity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (@event is InputEventMouseMotion motionEvent && _moving)
|
||||||
|
{
|
||||||
|
_yawNode.RotateY(-motionEvent.ScreenRelative.X * _moveSensitivity);
|
||||||
|
_pitchNode.RotateX(-motionEvent.ScreenRelative.Y * _moveSensitivity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tab(int tab)
|
||||||
|
{
|
||||||
|
if (tab == 1)
|
||||||
|
{
|
||||||
|
Projector.GatherPoints(_planetHelper);
|
||||||
|
_textureRect.Texture = Projector.Render(_planetHelper);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Process(double delta)
|
||||||
|
{
|
||||||
|
if (Input.IsActionJustPressed("mouse_secondary"))
|
||||||
|
{
|
||||||
|
var from = _cameraNode.ProjectRayOrigin(GetViewport().GetMousePosition());
|
||||||
|
var to = from + _cameraNode.ProjectRayNormal(GetViewport().GetMousePosition()) * RayLength;
|
||||||
|
var result = World.GetWorld3D().DirectSpaceState.IntersectRay(PhysicsRayQueryParameters3D.Create(from, to));
|
||||||
|
if (result.Count > 0)
|
||||||
|
{
|
||||||
|
Vector3? pos = result["position"].AsVector3();
|
||||||
|
if (pos != null)
|
||||||
|
{
|
||||||
|
GD.Print($"Hit: '{pos}'");
|
||||||
|
var closest = _planetHelper.Octree.SearchNearest(pos ?? Vector3.Zero)?.Id;
|
||||||
|
if (closest != null)
|
||||||
|
{
|
||||||
|
_vertex = _planetHelper.Vertices.Single(v => v.Id == closest);
|
||||||
|
if (_planetHelper.Plates.Count > 0 && _vertex.PlateId != -1)
|
||||||
|
_plate = _planetHelper.Plates[_vertex.PlateId];
|
||||||
|
else
|
||||||
|
_plate = null;
|
||||||
|
UpdateStats();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.IsActionJustPressed("spacebar"))
|
||||||
|
{
|
||||||
|
_planetHelper.Advance = true;
|
||||||
|
}
|
||||||
|
if (Input.IsActionJustPressed("enter"))
|
||||||
|
{
|
||||||
|
_planetHelper.AutoRun = true;
|
||||||
|
}
|
||||||
|
_planetHelper.Process();
|
||||||
|
}
|
||||||
|
public void UpdateStats()
|
||||||
|
{
|
||||||
|
if (_vertex != null)
|
||||||
|
{
|
||||||
|
var height = -9000f * (0.5f - _vertex.Height) * 2f;
|
||||||
|
GetNode<Label>("%PointHeight").Text = $"{(height > 0 ? "+" : "")}{height:0000}M";
|
||||||
|
GetNode<Label>("%PointId").Text = $"{_vertex.Id:0000000}";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GetNode<Label>("%PointHeight").Text = "0000M";
|
||||||
|
GetNode<Label>("%PointId").Text = "0000000";
|
||||||
|
}
|
||||||
|
if (_plate != null)
|
||||||
|
{
|
||||||
|
GetNode<Label>("%PlateId").Text = $"{_plate.Id:00}";
|
||||||
|
GetNode<Label>("%IsLandform").Text = $"{(_plate.IsLandform ? "Y" : "N")}";
|
||||||
|
var area = (int)((float)_plate.Vertices.Count / _planetHelper.Vertices.Count * 100f);
|
||||||
|
GetNode<Label>("%Area").Text = $"{area:00}%";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GetNode<Label>("%PlateId").Text = "00";
|
||||||
|
GetNode<Label>("%IsLandform").Text = "U";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MakeGo()
|
||||||
|
{
|
||||||
|
_planetHelper = new PlanetHelper(_meshInstance, _textureRect);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
1
src/Main.cs.uid
Normal file
1
src/Main.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://bhpic251bgvgk
|
||||||
144
src/Oct.cs
Normal file
144
src/Oct.cs
Normal file
|
|
@ -0,0 +1,144 @@
|
||||||
|
#nullable enable
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace adatonic;
|
||||||
|
|
||||||
|
public class Node
|
||||||
|
{
|
||||||
|
public Node()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public Node(int id, Vector3 pos)
|
||||||
|
{
|
||||||
|
Id = id;
|
||||||
|
Position = pos;
|
||||||
|
}
|
||||||
|
public int Id;
|
||||||
|
public Vector3 Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Oct
|
||||||
|
{
|
||||||
|
private Vector3 Start;
|
||||||
|
private Vector3 Extent;
|
||||||
|
|
||||||
|
Oct?[]? Trees = null;
|
||||||
|
private Node? Node = null;
|
||||||
|
public Oct()
|
||||||
|
{
|
||||||
|
Start = -Vector3.One;
|
||||||
|
Extent = Vector3.One * 2f;
|
||||||
|
}
|
||||||
|
public Oct(Vector3 start, Vector3 extent)
|
||||||
|
{
|
||||||
|
Start = start;
|
||||||
|
Extent = extent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Insert(Node node)
|
||||||
|
{
|
||||||
|
if (!IsInside(node.Position))
|
||||||
|
{
|
||||||
|
GD.Print($"Failed to insert to Octree - Point out of bounds!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Node == null && Trees == null)
|
||||||
|
{
|
||||||
|
Node = node;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Trees ??= new Oct?[8];
|
||||||
|
if (Node != null)
|
||||||
|
{
|
||||||
|
int octOld = WhichSubOct(Node.Position);
|
||||||
|
|
||||||
|
Trees[octOld] ??= new Oct(GetSubStart(octOld), Extent * 0.5f);
|
||||||
|
Trees[octOld]?.Insert(Node);
|
||||||
|
Node = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
int oct = WhichSubOct(node.Position);
|
||||||
|
Trees[oct] ??= new Oct(GetSubStart(oct), Extent * 0.5f);
|
||||||
|
Trees[oct]?.Insert(node);
|
||||||
|
}
|
||||||
|
public Node? SearchNearest(Vector3 position)
|
||||||
|
{
|
||||||
|
Node? best = null;
|
||||||
|
float bestDist = float.MaxValue;
|
||||||
|
|
||||||
|
SearchNearest(position, ref best, ref bestDist);
|
||||||
|
return best;
|
||||||
|
}
|
||||||
|
private void SearchNearest(Vector3 position, ref Node? best, ref float bestDist)
|
||||||
|
{
|
||||||
|
if (Node != null)
|
||||||
|
{
|
||||||
|
float dist = position.DistanceSquaredTo(Node.Position);
|
||||||
|
if (dist < bestDist)
|
||||||
|
{
|
||||||
|
bestDist = dist;
|
||||||
|
best = Node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Trees == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int first = WhichSubOct(position);
|
||||||
|
|
||||||
|
Trees[first]?.SearchNearest(position, ref best, ref bestDist);
|
||||||
|
|
||||||
|
for (int i = 0; i < 8; i++)
|
||||||
|
{
|
||||||
|
if (i == first || Trees[i] == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
float boxDist = Trees[i]!.DistanceToBox(position);
|
||||||
|
|
||||||
|
if (boxDist < bestDist)
|
||||||
|
{
|
||||||
|
Trees[i]!.SearchNearest(position, ref best, ref bestDist);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private float DistanceToBox(Vector3 p)
|
||||||
|
{
|
||||||
|
Vector3 min = Start;
|
||||||
|
Vector3 max = Start + Extent;
|
||||||
|
|
||||||
|
float dx = Mathf.Max(Mathf.Max(min.X - p.X, 0), p.X - max.X);
|
||||||
|
float dy = Mathf.Max(Mathf.Max(min.Y - p.Y, 0), p.Y - max.Y);
|
||||||
|
float dz = Mathf.Max(Mathf.Max(min.Z - p.Z, 0), p.Z - max.Z);
|
||||||
|
|
||||||
|
return dx * dx + dy * dy + dz * dz;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int WhichSubOct(Vector3 position)
|
||||||
|
{
|
||||||
|
bool left = position.X < Start.X + Extent.X * 0.5f;
|
||||||
|
bool bottom = position.Y < Start.Y + Extent.Y * 0.5f;
|
||||||
|
bool near = position.Z < Start.Z + Extent.Z * 0.5f;
|
||||||
|
|
||||||
|
return (left ? 1 : 0) + (bottom ? 2 : 0) + (near ? 4 : 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetSubStart(int oct)
|
||||||
|
{
|
||||||
|
Vector3 start = Vector3.Zero;
|
||||||
|
bool left = (oct & (1 << 0)) != 0;
|
||||||
|
bool bottom = (oct & (1 << 1)) != 0;
|
||||||
|
bool near = (oct & (1 << 2)) != 0;
|
||||||
|
start.X += left ? Start.X : Start.X + Extent.X * 0.5f;
|
||||||
|
start.Y += bottom ? Start.Y : Start.Y + Extent.Y * 0.5f;
|
||||||
|
start.Z += near ? Start.Z : Start.Z + Extent.Z * 0.5f;
|
||||||
|
return start;
|
||||||
|
}
|
||||||
|
public bool IsInside(Vector3 position)
|
||||||
|
{
|
||||||
|
return position > Start && position < Start + Extent;
|
||||||
|
}
|
||||||
|
}
|
||||||
1
src/Oct.cs.uid
Normal file
1
src/Oct.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://c4pay0n8iktfa
|
||||||
703
src/PlanetHelper.cs
Normal file
703
src/PlanetHelper.cs
Normal file
|
|
@ -0,0 +1,703 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Godot;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using adatonic;
|
||||||
|
using Node = adatonic.Node;
|
||||||
|
using Timer = System.Timers.Timer;
|
||||||
|
|
||||||
|
public class PlanetHelper
|
||||||
|
{
|
||||||
|
public static float RandF(float min, float max)
|
||||||
|
{
|
||||||
|
return min + (max - min) * Random.Shared.NextSingle();
|
||||||
|
}
|
||||||
|
public class PlateData(int Id = 0, Color Color = new(), bool IsLandform = false, List<int> Vertices = null)
|
||||||
|
{
|
||||||
|
public int Id { get; set; } = Id;
|
||||||
|
public Color Color { get; set; } = Color;
|
||||||
|
public bool IsLandform { get; set; } = IsLandform;
|
||||||
|
public List<int> Vertices { get; set; } = Vertices;
|
||||||
|
|
||||||
|
public int CenterVertexId = -1;
|
||||||
|
public float PlateExpansion { get; set; } = RandF(0.5f, 2f);
|
||||||
|
public Vector3 Dir { get; set; } = Vector3.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class VertexData(int Id = 0, int PlateId = 0, List<int> Neighbours = null, bool StageComplete = false)
|
||||||
|
{
|
||||||
|
public int Id { get; set; } = Id;
|
||||||
|
public int PlateId { get; set; } = PlateId;
|
||||||
|
|
||||||
|
public List<StrainAnalysis> StrainSamples { get; set; } = new();
|
||||||
|
public List<int> Neighbours { get; set; } = Neighbours;
|
||||||
|
public bool StageComplete { get; set; } = StageComplete;
|
||||||
|
public bool IsEdge = false;
|
||||||
|
public bool IsTypeEdge = false;
|
||||||
|
public float EdgeDistance = -1f;
|
||||||
|
public float Height = 0f;
|
||||||
|
}
|
||||||
|
public enum StrainType
|
||||||
|
{
|
||||||
|
Tension,
|
||||||
|
Compression,
|
||||||
|
Shear
|
||||||
|
}
|
||||||
|
public class StrainAnalysis
|
||||||
|
{
|
||||||
|
public float Magnitude;
|
||||||
|
public StrainType Type;
|
||||||
|
public float NormalRate;
|
||||||
|
public float ShearRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool StageComplete = true;
|
||||||
|
private int _plateCount = 14;
|
||||||
|
private float _landRatio = 0.4f;
|
||||||
|
|
||||||
|
public List<PlateData> Plates = new List<PlateData>();
|
||||||
|
public List<VertexData> Vertices = new List<VertexData>();
|
||||||
|
|
||||||
|
public double StageHangTime = 1.0;
|
||||||
|
public bool AutoRun = false;
|
||||||
|
public bool Advance = false;
|
||||||
|
|
||||||
|
public int TesselationLevel = 4;
|
||||||
|
|
||||||
|
Stopwatch _generationStopwatch = new Stopwatch();
|
||||||
|
|
||||||
|
private FastNoiseLite _continentalNoise;
|
||||||
|
private FastNoiseLite _mountainNoise;
|
||||||
|
private FastNoiseLite _hfNoise;
|
||||||
|
|
||||||
|
public enum GenerationStage
|
||||||
|
{
|
||||||
|
NotStarted,
|
||||||
|
Initialization,
|
||||||
|
PlateGeneration,
|
||||||
|
BorderSearch,
|
||||||
|
EdgeDistanceCalculation,
|
||||||
|
EdgeStressCalculation,
|
||||||
|
SpreadStress,
|
||||||
|
HeightCalculation,
|
||||||
|
|
||||||
|
Completed,
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _waiting = false;
|
||||||
|
public GenerationStage Stage = GenerationStage.NotStarted;
|
||||||
|
public GenerationStage StopStage = GenerationStage.Completed;
|
||||||
|
|
||||||
|
private MeshInstance3D _meshInstance;
|
||||||
|
private TextureRect _textureRect;
|
||||||
|
private ArrayMesh _arrayMesh;
|
||||||
|
|
||||||
|
public MeshDataTool Mdt;
|
||||||
|
|
||||||
|
public Oct Octree = new Oct();
|
||||||
|
|
||||||
|
public PlanetHelper(MeshInstance3D meshInstance, TextureRect textureRect)
|
||||||
|
{
|
||||||
|
_meshInstance = meshInstance;
|
||||||
|
_arrayMesh = meshInstance.Mesh as ArrayMesh;
|
||||||
|
_textureRect = textureRect;
|
||||||
|
|
||||||
|
_continentalNoise = new FastNoiseLite();
|
||||||
|
_mountainNoise = new FastNoiseLite();
|
||||||
|
_hfNoise = new FastNoiseLite();
|
||||||
|
|
||||||
|
Mdt = new MeshDataTool();
|
||||||
|
Mdt.CreateFromSurface(_arrayMesh, 0);
|
||||||
|
|
||||||
|
for (int i = 0; i < Mdt.GetVertexCount(); i++)
|
||||||
|
{
|
||||||
|
Octree.Insert(new Node(i, Mdt.GetVertex(i) * 0.001f));
|
||||||
|
Mdt.SetVertexColor(i, Colors.Black);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InitializeGeneration()
|
||||||
|
{
|
||||||
|
Plates = new();
|
||||||
|
Vertices = new();
|
||||||
|
|
||||||
|
Mdt.CreateFromSurface(_arrayMesh, 0);
|
||||||
|
|
||||||
|
for (int i = 0; i < Mdt.GetVertexCount(); i++)
|
||||||
|
{
|
||||||
|
// Init to black
|
||||||
|
Mdt.SetVertexColor(i, Colors.Black);
|
||||||
|
|
||||||
|
Vertices.Add(new VertexData(i, -1,GetNeighboringVertices(i, false).OrderBy(v => Guid.NewGuid()).ToList()));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize Plates
|
||||||
|
for (int i = 0; i < _plateCount; i++)
|
||||||
|
{
|
||||||
|
// Get a random un-assigned vertex.
|
||||||
|
VertexData vertex = Vertices.Where(v => v.PlateId == -1).OrderBy(v => Guid.NewGuid()).First();
|
||||||
|
vertex.PlateId = i;
|
||||||
|
var color = new Color(RandF(0f, 1f), RandF(0f, 1f), RandF(0f, 1f));
|
||||||
|
ColorVertex(vertex.Id, color);
|
||||||
|
PlateData plate = new PlateData(i, color, false, [vertex.Id]);
|
||||||
|
|
||||||
|
plate.Dir = GetRandomTangentialVelocity(Mdt.GetVertex(vertex.Id), RandF(0f, 1f));
|
||||||
|
Plates.Add(plate);
|
||||||
|
}
|
||||||
|
|
||||||
|
CompleteStage();
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<int> GetNeighboringVertices(int vertexId, bool blackOnly = true)
|
||||||
|
{
|
||||||
|
if (Stage != GenerationStage.Initialization)
|
||||||
|
{
|
||||||
|
if (blackOnly)
|
||||||
|
return Vertices[vertexId].Neighbours.Where(n => Vertices[n].PlateId == -1);
|
||||||
|
return Vertices[vertexId].Neighbours;
|
||||||
|
}
|
||||||
|
var verts = Mdt.GetVertexEdges(vertexId).AsEnumerable().SelectMany<int, int>(edge => [Mdt.GetEdgeVertex(edge, 0), Mdt.GetEdgeVertex(edge, 1)]).Distinct().Where(v => v != vertexId);
|
||||||
|
if (!blackOnly)
|
||||||
|
return verts.Except([vertexId]);
|
||||||
|
return verts.Where(v => Mdt.GetVertexColor(v) == Colors.Black).Except([vertexId]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetRandomTangentialVelocity(Vector3 pointOnSphere, float speed)
|
||||||
|
{
|
||||||
|
Vector3 normal = pointOnSphere.Normalized();
|
||||||
|
|
||||||
|
Random rand = new Random();
|
||||||
|
Vector3 randomVec = new Vector3(
|
||||||
|
(float)(rand.NextDouble() - 0.5), // Range -0.5 to 0.5
|
||||||
|
(float)(rand.NextDouble() - 0.5),
|
||||||
|
(float)(rand.NextDouble() - 0.5)
|
||||||
|
);
|
||||||
|
|
||||||
|
Vector3 tangent = randomVec.Cross(normal);
|
||||||
|
|
||||||
|
if (tangent.Dot(tangent) < 1e-6f)
|
||||||
|
{
|
||||||
|
randomVec = new Vector3(0, 1, 0);
|
||||||
|
tangent = randomVec.Cross(normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 normalizedTangent = tangent.Normalized();
|
||||||
|
|
||||||
|
return normalizedTangent * speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleAutoRun()
|
||||||
|
{
|
||||||
|
AutoRun = !AutoRun;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleAdvance()
|
||||||
|
{
|
||||||
|
Advance = !Advance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AdvanceStage()
|
||||||
|
{
|
||||||
|
Advance = false;
|
||||||
|
if (_waiting)
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
Timer timer = new(Mathf.Clamp(StageHangTime, 0.1, 10.0));
|
||||||
|
timer.Elapsed += (o, e) =>
|
||||||
|
{
|
||||||
|
GenerationStage stage = Stage + 1;
|
||||||
|
Stage = Stage == StopStage ? GenerationStage.Completed : stage;
|
||||||
|
if (stage == GenerationStage.Completed)
|
||||||
|
_generationStopwatch.Stop();
|
||||||
|
else
|
||||||
|
_generationStopwatch.Restart();
|
||||||
|
GD.Print($"Stage Started: '{Stage.ToString()}'");
|
||||||
|
_waiting = false;
|
||||||
|
StageComplete = false;
|
||||||
|
};
|
||||||
|
timer.AutoReset = false;
|
||||||
|
timer.Start();
|
||||||
|
_waiting = true;
|
||||||
|
}
|
||||||
|
public void Process()
|
||||||
|
{
|
||||||
|
if (!StageComplete)
|
||||||
|
{
|
||||||
|
switch (Stage)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case GenerationStage.NotStarted:
|
||||||
|
break;
|
||||||
|
case GenerationStage.Completed:
|
||||||
|
break;
|
||||||
|
case GenerationStage.Initialization:
|
||||||
|
InitializeGeneration();
|
||||||
|
break;
|
||||||
|
case GenerationStage.PlateGeneration:
|
||||||
|
PlateGeneration();
|
||||||
|
break;
|
||||||
|
case GenerationStage.BorderSearch:
|
||||||
|
BorderSearch();
|
||||||
|
break;
|
||||||
|
case GenerationStage.EdgeDistanceCalculation:
|
||||||
|
EdgeDistanceCalculation();
|
||||||
|
break;
|
||||||
|
case GenerationStage.EdgeStressCalculation:
|
||||||
|
EdgeStressCalculation();
|
||||||
|
break;
|
||||||
|
case GenerationStage.SpreadStress:
|
||||||
|
SpreadStress();
|
||||||
|
break;
|
||||||
|
case GenerationStage.HeightCalculation:
|
||||||
|
HeightCalculation();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateMesh();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (AutoRun || Advance)
|
||||||
|
AdvanceStage();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlateGeneration()
|
||||||
|
{
|
||||||
|
var availableVerts = Vertices.Where(d => d.StageComplete == false && d.PlateId != -1).OrderBy(v => Guid.NewGuid()).ToList();
|
||||||
|
foreach (PlateData plateData in Plates)
|
||||||
|
{
|
||||||
|
var plateVerts = availableVerts.Where(d => d.PlateId == plateData.Id);
|
||||||
|
foreach (VertexData vertexData in plateVerts.Take((int)((5 + plateVerts.Count() / 4) * plateData.PlateExpansion)))
|
||||||
|
{
|
||||||
|
int expandTo = GetFreeNeighbourIndex(vertexData);
|
||||||
|
if (expandTo != -1)
|
||||||
|
{
|
||||||
|
Vertices[expandTo].PlateId = plateData.Id;
|
||||||
|
plateData.Vertices.Add(expandTo);
|
||||||
|
ColorVertex(expandTo, plateData.Color);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vertexData.StageComplete = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!availableVerts.Any())
|
||||||
|
{
|
||||||
|
foreach (VertexData vertexData in Vertices)
|
||||||
|
vertexData.StageComplete = false;
|
||||||
|
AssignOceanPlates(Plates);
|
||||||
|
CompleteStage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void BorderSearch()
|
||||||
|
{
|
||||||
|
var availableVerts = Vertices.Where(d => d.StageComplete == false).Take(2500).ToList();
|
||||||
|
foreach (VertexData vertexData in availableVerts)
|
||||||
|
{
|
||||||
|
// Do we have any neighbours of another plate?
|
||||||
|
var neighbours = GetNeighboringVertices(vertexData.Id, false).ToList();
|
||||||
|
if (neighbours
|
||||||
|
.Any(v => Vertices[v].PlateId != vertexData.PlateId))
|
||||||
|
{
|
||||||
|
vertexData.IsEdge = true;
|
||||||
|
vertexData.IsTypeEdge = neighbours.Any(n => Plates[Vertices[n].PlateId].IsLandform != Plates[vertexData.PlateId].IsLandform);
|
||||||
|
if (vertexData.IsTypeEdge)
|
||||||
|
vertexData.EdgeDistance = 1f;
|
||||||
|
ColorVertex(vertexData.Id, vertexData.IsTypeEdge ? Colors.White : Colors.Black);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ColorVertex(vertexData.Id, Plates[vertexData.PlateId].Color);
|
||||||
|
}
|
||||||
|
vertexData.StageComplete = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!availableVerts.Any())
|
||||||
|
{
|
||||||
|
foreach (VertexData vertexData in Vertices)
|
||||||
|
vertexData.StageComplete = false;
|
||||||
|
CompleteStage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void EdgeDistanceCalculation()
|
||||||
|
{
|
||||||
|
var availableVerts = Vertices.Where(d => d.StageComplete == false && d.EdgeDistance > 0f).OrderBy(v => v.EdgeDistance).Take(2500).ToList();
|
||||||
|
foreach (VertexData vertexData in availableVerts)
|
||||||
|
{
|
||||||
|
var neighbours = GetNeighboringVertices(vertexData.Id, false).ToList();
|
||||||
|
foreach (int neighbour in neighbours)
|
||||||
|
{
|
||||||
|
if (Vertices[neighbour].EdgeDistance > 0f && Vertices[neighbour].EdgeDistance < vertexData.EdgeDistance + 1f)
|
||||||
|
continue;
|
||||||
|
VertexData neighbourVert = Vertices[neighbour];
|
||||||
|
neighbourVert.EdgeDistance = vertexData.EdgeDistance + 1f;
|
||||||
|
ColorVertex(neighbourVert.Id, Plates[vertexData.PlateId].Color * 0.8f);
|
||||||
|
}
|
||||||
|
vertexData.StageComplete = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!availableVerts.Any())
|
||||||
|
{
|
||||||
|
float maxDistance = Vertices.Max(v => v.EdgeDistance);
|
||||||
|
foreach (VertexData vertexData in Vertices)
|
||||||
|
{
|
||||||
|
vertexData.EdgeDistance /= maxDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (PlateData plateData in Plates)
|
||||||
|
{
|
||||||
|
plateData.CenterVertexId =
|
||||||
|
Vertices.Where(v => v.PlateId == plateData.Id).MaxBy(v => v.EdgeDistance).Id;
|
||||||
|
}
|
||||||
|
foreach (VertexData vertexData in Vertices)
|
||||||
|
vertexData.StageComplete = false;
|
||||||
|
CompleteStage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void EdgeStressCalculation()
|
||||||
|
{
|
||||||
|
var availableVerts = Vertices.Where(d => d.StageComplete == false && d.IsEdge).Take(2500).ToList();
|
||||||
|
foreach (VertexData vertexData in availableVerts)
|
||||||
|
{
|
||||||
|
var neighbours = GetNeighboringVertices(vertexData.Id, false).ToList();
|
||||||
|
foreach (int neighbour in neighbours)
|
||||||
|
{
|
||||||
|
if (!Vertices[neighbour].IsEdge)
|
||||||
|
continue;
|
||||||
|
if (Vertices[neighbour].PlateId == vertexData.PlateId)
|
||||||
|
continue;
|
||||||
|
PlateData plateA = Plates[vertexData.PlateId];
|
||||||
|
PlateData plateB = Plates[Vertices[neighbour].PlateId];
|
||||||
|
VertexData centerA = Vertices[plateA.CenterVertexId];
|
||||||
|
VertexData centerB = Vertices[plateB.CenterVertexId];
|
||||||
|
Vector3 p1, p2;
|
||||||
|
p1 = Mdt.GetVertex(vertexData.Id).Cross(Mdt.GetVertex(centerA.Id));
|
||||||
|
p2 = Mdt.GetVertex(neighbour).Cross(Mdt.GetVertex(centerB.Id));
|
||||||
|
vertexData.StrainSamples.Add(CalculateStrainMagnitude(p1, p2, plateA.Dir, plateB.Dir));
|
||||||
|
}
|
||||||
|
vertexData.StageComplete = true;
|
||||||
|
var majorStrain = AverageStrainList(vertexData.StrainSamples);
|
||||||
|
switch (majorStrain.Type)
|
||||||
|
{
|
||||||
|
case StrainType.Compression:
|
||||||
|
ColorVertex(vertexData.Id, Colors.Red * majorStrain.Magnitude);
|
||||||
|
break;
|
||||||
|
case StrainType.Shear:
|
||||||
|
ColorVertex(vertexData.Id, Colors.Yellow * majorStrain.Magnitude);
|
||||||
|
break;
|
||||||
|
case StrainType.Tension:
|
||||||
|
ColorVertex(vertexData.Id, Colors.Blue * majorStrain.Magnitude);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!availableVerts.Any())
|
||||||
|
{
|
||||||
|
foreach (VertexData vertexData in Vertices)
|
||||||
|
vertexData.StageComplete = false;
|
||||||
|
CompleteStage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void SpreadStress()
|
||||||
|
{
|
||||||
|
var availableVerts = Vertices.Where(d => d.StageComplete == false && d.IsEdge && d.StrainSamples.Any()).OrderBy(d => Mathf.Abs(d.StrainSamples.Max(s => s.Magnitude))).Take(2500).ToList();
|
||||||
|
foreach (VertexData vertexData in availableVerts)
|
||||||
|
{
|
||||||
|
var neighbours = GetNeighboringVertices(vertexData.Id, false).ToList();
|
||||||
|
var majorStrain = AverageStrainList(vertexData.StrainSamples);
|
||||||
|
foreach (int neighbour in neighbours)
|
||||||
|
{
|
||||||
|
VertexData neighbourVert = Vertices[neighbour];
|
||||||
|
neighbourVert.IsEdge = true;
|
||||||
|
|
||||||
|
var newStrain = new StrainAnalysis();
|
||||||
|
newStrain.Magnitude = majorStrain.Magnitude * 0.9f;
|
||||||
|
newStrain.Type = majorStrain.Type;
|
||||||
|
newStrain.NormalRate = majorStrain.NormalRate * 0.9f;
|
||||||
|
newStrain.ShearRate = majorStrain.ShearRate * 0.9f;
|
||||||
|
neighbourVert.StrainSamples.Add(newStrain);
|
||||||
|
var newAverage = AverageStrainList(neighbourVert.StrainSamples);;
|
||||||
|
switch (majorStrain.Type)
|
||||||
|
{
|
||||||
|
case StrainType.Compression:
|
||||||
|
ColorVertex(neighbourVert.Id, Colors.Red * newAverage.Magnitude);
|
||||||
|
break;
|
||||||
|
case StrainType.Shear:
|
||||||
|
ColorVertex(neighbourVert.Id, Colors.Yellow * newAverage.Magnitude);
|
||||||
|
break;
|
||||||
|
case StrainType.Tension:
|
||||||
|
ColorVertex(neighbourVert.Id, Colors.Blue * newAverage.Magnitude);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (neighbours.All(n => Vertices[n].IsEdge))
|
||||||
|
{
|
||||||
|
vertexData.StageComplete = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!availableVerts.Any())
|
||||||
|
{
|
||||||
|
foreach (VertexData vertexData in Vertices)
|
||||||
|
{
|
||||||
|
vertexData.StageComplete = false;
|
||||||
|
}
|
||||||
|
CompleteStage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HeightCalculation()
|
||||||
|
{
|
||||||
|
var availableVerts = Vertices.Where(d => d.StageComplete == false).Take(2500).ToList();
|
||||||
|
foreach (VertexData vertexData in availableVerts)
|
||||||
|
{
|
||||||
|
PlateData plate = Plates[vertexData.PlateId];
|
||||||
|
float continentalNoise = _continentalNoise.GetNoise3Dv(GetVertexPosition(vertexData.Id));
|
||||||
|
float mountainNoise = (1.0f + _mountainNoise.GetNoise3Dv(GetVertexPosition(vertexData.Id))) * 0.5f;
|
||||||
|
float hfNoise = _hfNoise.GetNoise3Dv(GetVertexPosition(vertexData.Id));
|
||||||
|
var majorStrain = AverageStrainList(vertexData.StrainSamples);
|
||||||
|
var normalRate = -majorStrain.NormalRate * majorStrain.Magnitude * (plate.IsLandform ? 1f : 0.5f);
|
||||||
|
var edgeDistance = vertexData.EdgeDistance * (plate.IsLandform ? 1f : -1f);
|
||||||
|
float height = 0.5f;
|
||||||
|
//height *= plate.PlateExpansion;
|
||||||
|
float mult = 2f;
|
||||||
|
height += hfNoise;
|
||||||
|
height = (height + 0.5f * mult) / (1f + mult);
|
||||||
|
height += continentalNoise;
|
||||||
|
height = (height + 0.5f * mult) / (1f + mult);
|
||||||
|
height += edgeDistance * 0.25f;
|
||||||
|
height = (height + 0.5f * mult) / (1f + mult);
|
||||||
|
height += normalRate * 0.35f;
|
||||||
|
height = Mathf.Clamp(height, 0.01f, 0.99f);
|
||||||
|
ColorVertex(vertexData.Id, Colors.White * height);
|
||||||
|
vertexData.StageComplete = true;
|
||||||
|
vertexData.Height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!availableVerts.Any())
|
||||||
|
{
|
||||||
|
GD.Print($"Heights - min:'{Vertices.Min(v => v.Height)}' - max:'{Vertices.Max(v => v.Height)}' - average:'{Vertices.Average(v => v.Height)}'");
|
||||||
|
ScaleValues(Vertices);
|
||||||
|
foreach (VertexData vertexData in Vertices)
|
||||||
|
ColorVertex(vertexData.Id, Colors.White * vertexData.Height);
|
||||||
|
float oceanPercentage = Vertices.Count(v => v.Height < 0.5f) / (float)Vertices.Count;
|
||||||
|
GD.Print($"Ocean Percentage:'{oceanPercentage}'");
|
||||||
|
CompleteStage();
|
||||||
|
if (_meshInstance.GetSurfaceOverrideMaterial(0) is ShaderMaterial shaderMaterial)
|
||||||
|
{
|
||||||
|
shaderMaterial.SetShaderParameter("mode", 2);
|
||||||
|
}
|
||||||
|
if (_textureRect.Material is ShaderMaterial textureShaderMaterial)
|
||||||
|
{
|
||||||
|
textureShaderMaterial.SetShaderParameter("mode", 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void ScaleValues(List<VertexData> values)
|
||||||
|
{
|
||||||
|
float maxDistance = Vertices.Max(s => Mathf.Abs(s.Height - 0.5f));
|
||||||
|
float scale = 0.5f/maxDistance;
|
||||||
|
|
||||||
|
values.ForEach(v => v.Height = Mathf.Clamp(0.5f + (v.Height - 0.5f) * scale, 0.01f, 0.99f));
|
||||||
|
GD.Print($"Heights Post Scaling - min:'{Vertices.Min(v => v.Height)}' - max:'{Vertices.Max(v => v.Height)}' - average:'{Vertices.Average(v => v.Height)}'");
|
||||||
|
}
|
||||||
|
public StrainAnalysis CalculateStrainMagnitude(Vector3 p1, Vector3 p2, Vector3 v1, Vector3 v2)
|
||||||
|
{
|
||||||
|
StrainAnalysis result = new StrainAnalysis();
|
||||||
|
|
||||||
|
Vector3 edge = p2 - p1;
|
||||||
|
float edgeLength = edge.Length();
|
||||||
|
|
||||||
|
if (edgeLength < float.Epsilon)
|
||||||
|
{
|
||||||
|
result.Magnitude = 0;
|
||||||
|
result.Type = StrainType.Shear; // Default
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 relVelocity = v2 - v1;
|
||||||
|
float relVelMag = relVelocity.Length();
|
||||||
|
|
||||||
|
float dot = relVelocity.Dot(edge);
|
||||||
|
result.NormalRate = dot / edgeLength;
|
||||||
|
|
||||||
|
float normalRateSq = result.NormalRate * result.NormalRate;
|
||||||
|
float shearRateSq = relVelMag * relVelMag - normalRateSq;
|
||||||
|
result.ShearRate = (shearRateSq > 0) ? (float)Math.Sqrt(shearRateSq) : 0;
|
||||||
|
|
||||||
|
result.Magnitude = (float)Math.Sqrt(normalRateSq + shearRateSq);
|
||||||
|
|
||||||
|
float absNormal = Math.Abs(result.NormalRate);
|
||||||
|
float absShear = Math.Abs(result.ShearRate);
|
||||||
|
|
||||||
|
if (absNormal > absShear)
|
||||||
|
{
|
||||||
|
result.Type = result.NormalRate > 0
|
||||||
|
? StrainType.Tension
|
||||||
|
: StrainType.Compression;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result.Type = StrainType.Shear;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static StrainAnalysis AverageStrainList(List<StrainAnalysis> strains)
|
||||||
|
{
|
||||||
|
if (strains == null || strains.Count == 0)
|
||||||
|
{
|
||||||
|
return new StrainAnalysis();
|
||||||
|
}
|
||||||
|
|
||||||
|
int count = strains.Count;
|
||||||
|
|
||||||
|
float sumMagnitude = 0;
|
||||||
|
float sumNormalRate = 0;
|
||||||
|
float sumShearRate = 0;
|
||||||
|
|
||||||
|
int tensionCount = 0;
|
||||||
|
int compressionCount = 0;
|
||||||
|
int shearCount = 0;
|
||||||
|
|
||||||
|
foreach (var s in strains)
|
||||||
|
{
|
||||||
|
sumMagnitude += s.Magnitude;
|
||||||
|
sumNormalRate += s.NormalRate;
|
||||||
|
sumShearRate += s.ShearRate;
|
||||||
|
|
||||||
|
switch (s.Type)
|
||||||
|
{
|
||||||
|
case StrainType.Tension:
|
||||||
|
tensionCount++;
|
||||||
|
break;
|
||||||
|
case StrainType.Compression:
|
||||||
|
compressionCount++;
|
||||||
|
break;
|
||||||
|
case StrainType.Shear:
|
||||||
|
shearCount++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float avgMagnitude = sumMagnitude / count;
|
||||||
|
float avgNormalRate = sumNormalRate / count;
|
||||||
|
float avgShearRate = sumShearRate / count;
|
||||||
|
|
||||||
|
StrainType averageType = StrainType.Shear;
|
||||||
|
int maxCount = 0;
|
||||||
|
|
||||||
|
if (tensionCount > maxCount) { maxCount = tensionCount; averageType = StrainType.Tension; }
|
||||||
|
if (compressionCount > maxCount) { maxCount = compressionCount; averageType = StrainType.Compression; }
|
||||||
|
if (shearCount > maxCount) { maxCount = shearCount; averageType = StrainType.Shear; }
|
||||||
|
|
||||||
|
return new StrainAnalysis
|
||||||
|
{
|
||||||
|
Magnitude = avgMagnitude,
|
||||||
|
Type = averageType,
|
||||||
|
NormalRate = avgNormalRate,
|
||||||
|
ShearRate = avgShearRate
|
||||||
|
};
|
||||||
|
}
|
||||||
|
public void AssignOceanPlates(List<PlateData> areas)
|
||||||
|
{
|
||||||
|
int n = areas.Count;
|
||||||
|
double totalArea = areas.Sum(a => a.Vertices.Count * a.PlateExpansion);
|
||||||
|
double targetOcean = totalArea * _landRatio;
|
||||||
|
|
||||||
|
double bestDiff = double.MaxValue;
|
||||||
|
int bestMask = 0;
|
||||||
|
|
||||||
|
int combinations = 1 << n;
|
||||||
|
|
||||||
|
for (int mask = 0; mask < combinations; mask++)
|
||||||
|
{
|
||||||
|
int oceanArea = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
if ((mask & (1 << i)) != 0)
|
||||||
|
oceanArea += (int)(areas[i].Vertices.Count * areas[i].PlateExpansion);
|
||||||
|
}
|
||||||
|
|
||||||
|
double diff = Math.Abs(oceanArea - targetOcean);
|
||||||
|
|
||||||
|
if (diff < bestDiff)
|
||||||
|
{
|
||||||
|
bestDiff = diff;
|
||||||
|
bestMask = mask;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
areas[i].IsLandform = (bestMask & (1 << i)) != 0;
|
||||||
|
Color color = GetInitialColor(areas[i].IsLandform);
|
||||||
|
areas[i].Color = color;
|
||||||
|
foreach (int v in areas[i].Vertices)
|
||||||
|
{
|
||||||
|
ColorVertex(v, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetFreeNeighbourIndex(VertexData vertexData)
|
||||||
|
{
|
||||||
|
foreach (int neighbour in vertexData.Neighbours)
|
||||||
|
{
|
||||||
|
if (Vertices[neighbour].PlateId == -1)
|
||||||
|
return neighbour;
|
||||||
|
}
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
public Color GetInitialColor(bool isLand)
|
||||||
|
{
|
||||||
|
var color = isLand ? new Color(
|
||||||
|
0.2f,
|
||||||
|
1f,
|
||||||
|
0.2f
|
||||||
|
) : new Color(
|
||||||
|
0.2f,
|
||||||
|
0.2f,
|
||||||
|
1f
|
||||||
|
);
|
||||||
|
color.ToHsv(out float h, out float s, out float v);
|
||||||
|
h += RandF(-0.05f, 0.05f);
|
||||||
|
s += RandF(-0.2f, 0.2f);
|
||||||
|
v += RandF(-0.3f, 0.3f);
|
||||||
|
color = Color.FromHsv(h, s, v);
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
public Vector3 GetVertexPosition(int vertexId)
|
||||||
|
{
|
||||||
|
return Mdt.GetVertex(vertexId);
|
||||||
|
}
|
||||||
|
public void CompleteStage()
|
||||||
|
{
|
||||||
|
StageComplete = true;
|
||||||
|
_generationStopwatch.Stop();
|
||||||
|
if (Stage != GenerationStage.NotStarted)
|
||||||
|
GD.Print($"'{Stage.ToString()}' took '{_generationStopwatch.Elapsed}'");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ColorVertex(int id, Color color)
|
||||||
|
{
|
||||||
|
Mdt.SetVertexColor(id, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateMesh()
|
||||||
|
{
|
||||||
|
_arrayMesh.ClearSurfaces();
|
||||||
|
Mdt.CommitToSurface(_arrayMesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
src/PlanetHelper.cs.uid
Normal file
1
src/PlanetHelper.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://d2661qrqttvva
|
||||||
64
src/Projector.cs
Normal file
64
src/Projector.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
public static class Projector
|
||||||
|
{
|
||||||
|
public static int[,] Points = new int[1024,512];
|
||||||
|
private static bool _gathered = false;
|
||||||
|
public static void GatherPoints(PlanetHelper helper, int resolutionH = 2048, bool regather = false)
|
||||||
|
{
|
||||||
|
if (!regather && _gathered)
|
||||||
|
return;
|
||||||
|
Points = new int[resolutionH,resolutionH / 2];
|
||||||
|
string filename = $"user://points-{resolutionH}-{resolutionH / 2}.dat";
|
||||||
|
if (FileAccess.FileExists(filename))
|
||||||
|
{
|
||||||
|
var readfile = FileAccess.Open(filename, FileAccess.ModeFlags.Read);
|
||||||
|
for (int x = 0; x < Points.GetLength(0); x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < Points.GetLength(1); y++)
|
||||||
|
{
|
||||||
|
Points[x, y] = (int)readfile.Get32();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
readfile.Close();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Parallel.ForEach(Enumerable.Range(0, Points.GetLength(0)), x =>
|
||||||
|
{
|
||||||
|
for (int y = 0; y < Points.GetLength(1); y++)
|
||||||
|
{
|
||||||
|
float yaw = (float)x / Points.GetLength(0) * 360f;
|
||||||
|
float pitch = (float)y / Points.GetLength(1) * 180f;
|
||||||
|
Vector3 point = Vector3.Up;
|
||||||
|
point = point.Rotated(Vector3.Forward, Mathf.DegToRad(pitch));
|
||||||
|
point = point.Rotated(Vector3.Up, Mathf.DegToRad(yaw));
|
||||||
|
int index = helper.Octree.SearchNearest(point)?.Id ?? -1;
|
||||||
|
Points[x,y] = index;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
var file = FileAccess.Open(filename, FileAccess.ModeFlags.Write);
|
||||||
|
for (int x = 0; x < Points.GetLength(0); x++)
|
||||||
|
for (int y = 0; y < Points.GetLength(1); y++)
|
||||||
|
file.Store32((uint)Points[x,y]);
|
||||||
|
_gathered = true;
|
||||||
|
file.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ImageTexture Render(PlanetHelper helper)
|
||||||
|
{
|
||||||
|
var image = Image.CreateEmpty(Points.GetLength(0) + 1, Points.GetLength(1) + 1, false, Image.Format.Rgb8);;
|
||||||
|
|
||||||
|
for (int x = 0; x < Points.GetLength(0); x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < Points.GetLength(1); y++)
|
||||||
|
{
|
||||||
|
image.SetPixel(x,y, helper.Mdt.GetVertexColor(Points[x,y]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ImageTexture.CreateFromImage(image);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
src/Projector.cs.uid
Normal file
1
src/Projector.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://xjfkn5o2lo8l
|
||||||
Loading…
Add table
Add a link
Reference in a new issue